There was an error in this gadget

Tuesday, June 02, 2009

My Character Review

Our 4th Ed D&D game is over. We completed the Keep on the Shadowfell and want to start something different. We are restarting our Hero System back up, now with more players.

With my character being mothballed, I wanted to reflect on the choices I used for the Feats, At-Wills, Encounter, Daily and Utility Powers.

My character was a Ranger and I had fun.

D&D Game 01-09-09 (7)

First off are the Feats:

Defensive Mobility: It helped some when the attacker came to me when I was off to the side pelting them with some arrows.
Lethal Hunter: A great benefit with my Hunter's Quarry target.
Elven Precision: It helped when I got to re-roll one of my attacks for Elven Accuracy
Distant Advantage: We leveled up our character for the last battle and did not get a chance to use this at all. With past battle in mind. I think it could be put to good use.

Next would be
At-Wills:

Wit the two at will I had, Careful Attack and Twin Strike, I found out I mostly used the Twin Strike attack. You have two chances to attack and most of the time you would hit with one of the attacks. A few time you could hit with both. I could see using Careful Attack with Distant Advantage to get the To Hit bonus up to +4, but never got a chance to try it out.

Next would be
Encounter Powers:

The two power that I used were Two-Fanged Strike and Thundertusk Boar Strike. With
Two-Fanged Strike it helped out some, it is like Twin Strike, as you attack twice, but has the possibility of a little more damage. Almost all the time I used this power I only hit the one time that boosted the damage a little. This would be a power I would change if I remade the character.

With Thundertusk Boar Strike, it attacks twice. The option of this was that it also pushes the target it it hits. I used this many a time to get the target in the right place.

Next on the list is the Daily Powers:

With Split the Tree daily, you do need to get the two targets near each other for this to work. With the attack, you roll 2 dice and take the best one. Then you roll the high damage on targets. This as help a many a time to deal damaging and killing attacks.

The last item was my
Utility Power choice:

The Yield Ground option sounded good in the begining, but only got used once or twice. With Being a arrow chucker, I was off to the side or in the back and when I did get hit it was by ranged attacks.
Yield Ground only kicks in on melee attacks. This would be the other item I would change.

My Skill choices worked for the character and I do not see any changes that would have help durring the game.

That a my review of my character choices. Now to put the character sheet into the folder and put the folder onto the booksheld with the other RPG book and papers.

No comments: