Monday, December 22, 2008
Sunday, December 21, 2008
Today being Sunday and snowing. I could see work being delayed or the campus could be closed. Time will see.
Friday, December 12, 2008
Saturday, December 06, 2008
- Beyond the Blue Moon (Hawk and Fisher Series #7) by Simon R. Green
- Wii Play with Wii Remote (~$49.99)
(Currently only have one remote. Would be up for a 3rd Wii Remote Controller.)
- Dragon Quest IV for the DS
- Gift Card for Best Buy
Tuesday, December 02, 2008
Friday, November 28, 2008
Wednesday, November 19, 2008
Monday, November 17, 2008
With my Fear the Boot t-shirt on I went to Emerald City Gamefest and I can say I had fun. The morning game I played in was a 4th Ed Forgotten Realm D&D game that was s sneak-peak at some of the features of Downshadow by Eric Scott de Bie. The afternoon game was a Hollow Earth Expedition game Gmed by Tim Brown (who has GMed other con games I have played in the past).
Check out pictures I took at Emerald City Gamefest via my camer phone here.
Monday, November 10, 2008
Not a big turn out. It was just me and my friend Norm. Had some good wings and talked about our D&D game.
Will try again next year and will hope for a larger turn out. From the people I heard from, the day did not work for them.
See pictures from other people here.
Monday, November 03, 2008
This last Sunday (11/02/08) we meet to go over our character and get some info on some backgrounds for use with our characters. I had planed and read up on Clerics and Rangers. The Cleric was passed onto Bill for his use. That left me the Ranger. The GM brought up that it was strongly suggested that we have a Rogue in our party and we need some one with a range attack. By the time I left, I was playing 2 character to fill out the party. The Player's Handbook suggests that a balance adventuring party include a wizard, a fighter, a cleric and a rogue. Norm was goint to play the Wizard (a Controller), Janielle is playing the Fighter (a Defender), Bill is playing the Cleric (a Leader) and I am playing the Rogue and the Ranger (both Strikers) to round out the skills for our group. Found out today that we may have a 5th player for our game from where Bill and Bob (our GM) work. Time will tell. If he does play, he can use one of the two character I made for our group adventuring party.
Friday (11/07/08) is our first game with our first level character.
Sunday, November 02, 2008
Wednesday, October 29, 2008
For the Seattle/Bellevue area, the meeting is on Saturday, Nov 8th at 7pm at:
232 Central Way
Kirkland, WA 98033
For those that are planing to show, if you could drop me a message (post a comment, Personal Message, Twitter me, etc . . . ) that you can go and if I could get your email for quicker updates.
> Look for the guy in the Fear The Boot t-shirt, that will be me.
Not in the Seattle check out the post over at Fear The Boot for other areas.
Monday, October 27, 2008
Thursday, October 16, 2008
A friend made me aware of this site that is cool. It is called Springfield Punx by Dean Fraser.
Here is some info from the site about the site:
Springfield Punx is a little pet project of mine. The idea of doing fan art parodying some of my favorite characters and stars in such a fun and simple style got me hooked immediately. Some of these guys and gals have appeared on the Simpsons and I could just work from that, but most I had to do from scratch.Check it out, the artwork is great.
Saturday, October 11, 2008
Check me out on Goodreads.
Tuesday, September 30, 2008
Monday, September 22, 2008
On the left we have Luke, Heath (thats me) and Chad.
On the right we have Neal, Mark and Will.
It has been a while sense we have all been in the same room together. I thinking of a date of some time in 1991, plus or min a year. We have all spread out all across the US.
Friday, September 19, 2008
The morning was not rushed. Kate had go to work for a while. Me and Chad took it easy. He worked on the computer and got some reading done. We got a chance to play We Love Golf on the Wii.
Kate got home and we drove out to the Brooklyn Botanic Garden. After we looked around, we headed back to New York, where food was prepared. At that time they brought out enchiladas with birthday candles on them and sang Happy Birthday to me. One thing that was learned was that you do not put wax birthday candles into hot food, they tend to melt. Presents were given and opened. One that I did get a ticket to Avenue Q on Broadway for that night. We left early to look around Time Square and then we headed to the theater. The show was great. We stoped for a snack and headed back.
Tuesday, September 16, 2008
My bags are packed and by the door. The alarm clock is set for 6:15am wake up call for my 6:45am ride to the airport.
Monday, September 15, 2008
Sunday, September 14, 2008
Saturday, September 13, 2008
For the game, the box says for ages 12+ and is good for 3 to 6 players. My nephew is 11 and he had no problems with the game (he is close to the age range on the box). There were 3 of us playing and it worked great. I was balanced, so that there was no ganging up on one player and there is no cooperation going on. Like in a bar fight, you are in it for yourself.
One thing the box does not say is how long the game would take. For the games we played, for 3 players, I would say it would take from 1 to 2 hours for a normal game and a little more for a first game. For more players, I could guess it would take longer for each added player.
For a Dungeons & Dragon feel and a good 3 player game. I would give this 4 stars out of 5.
Friday, September 12, 2008
Monday, September 01, 2008
1. Panasonic Lumix DMC-TZ5 ~$300.00
A 9-megapixel, superzoom camera from Panasonic with a 3-inch LCD, 10x zoom, image stabilizer, and secure grip.
For info see here: http://www.ecost.com/detail.aspx?edp=40677518&source=EWBBASE&cm_mmc=CSE-_-google-_-ewbbase-_-Camera/Camcorder&ci_src=17588969&ci_sku=40677518
Note: Can be found online or Best Buy
2. Spirit of the Century RPG book (soft cover plus PDF combo) ~$30.00
Spirit of the Century is a complete, stand-alone pulp role-playing game based on the award-winning Fate system.
For info see here: http://www.evilhat.com/home/?page_id=103
Note: Found online. (A local game store could order.)
3. Zoe's Tale by Scalzi (Hardcover Book) ~$25.00
For info see here: http://www.amazon.com/Zoes-Tale-John-Scalzi/dp/0765316986
Note: Can be found online or local book store
4. Ghost in the Shell: Stand Alone Complex Messenger Bag: SAC Smile ~$27.00
5. Hobby Games: The 100 Best Editor: James Lowder ~$25.00
In Hobby Games: The 100 Best, the top designers, authors, and publishers in the hobby games field write about the most enjoyable and cleverly designed games of the last fifty years. Their essays cover the gamut of the hobby market, from roleplaying games to collectible card games, and miniatures games to wargames to board games, with titles both familiar and esoteric. These are the games that the designers themselves play, the ones that have inspired their most popular creations.
For info see here: http://www.greenronin.com/store/grr4001
Note: can be found online and maybe at local book store
6. Nintendo Power Subscription ~$20.00
7. Best Buy Gift Certificate
My plans were to go with a friend. As things go, plans changed. I started the day by getting some breakfast at IHOP and headed on over to Washington State Convention Center. Found a parking spot and headed on up to get my ticket. The line was not large at and got taken care of in a few minutes. First thing I did was pick up the The Guild: Season 1 DVD and got Felicia Day to sign it and talked to her for a min or two. I looked around to see a lot of eletronic game booths. I did some demos at the Wizards of the Coast booth for awhile, the first one was on the Magic:CCG to get some SWAG. I got a Time Spiral Tournament Pack (75 cards), a Planar Chaos Booster Pack (15 cards) and a Magic:CCG Artwork mouse pad. It has been about 5 or so years sence I have played Magic and a creature from the past has shown in with the name of Slivers. I also got a online demo of the D&D character creation that is available thru D&D Insider (so I was told). As time got close, I headed over to the Wil Wheaton panel. I got there some what early, but not early enougth to get a seat. There was only standing room available at that time. Things started and found out that audio system was not the greated. At the back it was hard to hear. It got a little better. Wil read Blue Light Special from his third book, The Happiest Days of Our Lives. I had heard the story before, but is good to hear it live. Next he did a colorfull reading from a review (he did) of a classic Star Trek:TNG episode, called Datalore. After the panel I went around to see what was available to the RPG and game section. I spoted a room with Wizards of the Coast games (ie D&D), some miniture gaming and board game. I went over to the main exhibition hall to look it over once or twice. After some time I went home and called it a day.
I also want to note that I spotted a lot of people with their DS out playing some games. They had a lounge area where they had these beanbag type chairs for people to play their DS, work on their labtop or crash out.
Also for the record, the Rock Band game were in at least 3 or more different booths rocking out with no shortage of victims.
For the record, this does make my 6th convention for the year.
Here are the pictures I took at PAX.
Tuesday, August 26, 2008
Monday, August 11, 2008
I took Friday off and slept in. I headed over to where the convention was being held, which was about a 10 min drive, around 2:00 pm. I spotted Bob (a friend) in the board game room playing a game. Norm (another friend) showed up after a while and we went over to Kohana, a Mongoliam Grill,for a late lunch early dinner. With food in our bellies we head back to the con and waited for for our 7:00 pm game to start. The game was called "Just a Mater of Time", used the Spirit of the Century system and was GMed by the Blue Dragons. This was part 1 of a 2 part game. We had about 15 people, which we split into 3 group with 3 different GMs. The game started with a flash forward (in game time) for the intro and and then we woke up needing to stop the bad thing that happened in our dream (that would happen if we did not stop it). We got to a point and called it a night to be continued the next day in part 2.
Saturday, the game I have signed up for started at 9:00 am and was called "Saturday of the Dead", used the Savage World system and was GMed by Steve Winter. We started by making some quick characters on some note cards. The game set up with building models and such as seen here. The game was a survival game. We were to get supplies and not get killed by zombies. I liked the set up, but we had too many zombies start showing up with all the gun fire, which two other players were a little too gun happy. We got some item and had to end the game with a quick get away. The game after that was part 2 of the "Just a Mater of Time" where out group and the other two were able to stop the Cthulhu type monster. The last game for the night was called "Who you gonna call?" used the Palladium system and was GMed by Richard Johnson. The game used the Ghostbusters history after the two movies. I had thought it was going to use the Ghostbusters system that was out there. Still the game was fun and was finished the game with a big battle were we kicked some, but I degress.
Sunday, I only planed on one game and it started at 9:00 am. It was called "Aces Harrington and the Hijacked Airship", it used the Spirit of the Century system and was GMed by Eric Aldrich. Like the name, we had to defend the Airship we were traveling on, which we did and lived to see another day. After the game, I meet up with Bob, were we went out for pizza and talked about the "Just a Mater of Time" game we were both in (but at different games).
See the pictures I took of Dragonflight 2008.
Wednesday, July 30, 2008
The next day started with getting a Torchwood autograph ticket at the BBC booth and then I rushed up to the autograph area to get a ticket for the panel autographs. Got in a some what long line and got the needed ticket on the first try. The first day panel was the Stan Lee and Grant Morrison Panel, then the Doctor Who panel and finishing with the Torchwood panel. All of them were in the same room. After the panels it was time to wait in line for the Doctor Who/Torchwood autograph. It took over a hour, but I got 2 of the 3 people signing. I tried to get into the next panel, but it was full. So I wondered around the con floor. There was one exclusive item I wanted, I had to stand in another line at the Hasbro booth for around 20 to 30 min. The day ended with my feet needing a rest.
The next day was Friday. There were 3 Stargate panels going on, again all in the same room. I left at the tail end of the Atlantis panel to goto the floor for the Slave Leia Group photo shot. I found that it was going to happen at 1pm at the Gentle Giant booth in front of the life size bust of Jabba The Hut. When I got there they were was not group, just some single Leia posing on Jabba The Hut. I happily took a good number of photos. (I found out later that the group shot was done at 11:30am on that same day). Next I went to stand in a long line to get into the American Dad panel, which then changed into the Family Guy panel, which showed a full episode of the next season. I laughed my ass off. In the same room, the next panel was Bones panel, which showed 1/3 to 1/2 of a episode of the next season. They almost had the full cast there. I tried to got into the Robot Chicken pannel, but they closed the line off 30 min before the panel stared, so I wend down to the con floor to look around there.
Saturday can along. Went to the Iron Man Animated Screening which it showed 2 full eps. With Rich, we tried to get Mythbuster autograph tickets. Rich got his on the 1st try. A line friend got a extra one and she gave me her extra ticket. I had some time, I went to the con floor and looked around. Next was the Chuck panel and the Eureka panel. Rich got in line for Mythbuster autograph and I meet up with him. I got some good pictures of them from the line, when I got up there I got to shake both of their hands. From there I went to get in line for the Mythbuster panel. I got in line. The end of a very long line. I stayed in till they said the room was full. With Rich and JP, we went and got some food. The other went to do their own things, while went to the see Wolverine and The X-Men Animated screening. It was great, 3 full episodes, that will not begin till next year. After that in the same room was the world premiere of Mutant Chronicles.
At the freebie table I noted they were giving out poster tubes that had fake FOX stickers on them along with handy shoulder straps. This was the only thing of note they were giving out at the freebie table. This poster tube came in real handy with getting my posters home on the plane in one piece.
Sunday was the last day. No major plans were planed. Went around the con floor for a while and watched some anime for a while and the met up with the others to head out. We went to the hotel to check out. Chris was not there. He had met up with his cousin and had taken a nap. We met up with him at the airport later. Got home with no major problems.
Check out the picture here on Flickr. (Will post the pictures as I go thru them, it could take a while.)
Tuesday, July 22, 2008
Friday, July 18, 2008
10:00 Line ticket drawing for Doctor Who/Torchwood autographs -- AA2
12:00-1:00 Doctor Who -- Hall H, Ballroom 20
1:00-2:00 Torchwood -- Hall H, Ballroom 20
2:00-3:00 Autographs for Doctor Who/Torchwood -- AA2
(2:00-3:00 Red Sonja: One-on-One -- Room Hall H, 6CDEF)
3:00-4:00 Wizard’s First Rule -- Hall H, Room 6B
5:00-6:00 Bandai Entertainment’s Anime Invasion -- Hall H, Room 4
Friday, July 25.
10:45-11:45 Stargate Continuum -- Ballroom 20
11:45-12:15 Stargate Worlds -- Ballroom 20
12:15-1:15 Stargate Atlantis -- Ballroom 20
1:00 Slave Leia Group Picture at the Gentle Giant booth
1:30-2:30 Joss Whedon -- Ballroom 20
3:30-4:15 Family Guy -- Ballroom 20
4:30-5:30 Bones -- Ballroom 20
6:15-7:00 [adult swim]’s Robot Chicken -- Room 6B
Saturday, July 26th.
10:00-11:00 Marvel: Iron Man: Armored Adventures Animated Screening -- Room 6CDEF
11:00 Line ticket drawing for MythBusters autographs -- AA4
11:30-12:30 Terminator: The Sarah Connor Chronicles Screening and Q&A -- Room 6A
3:30-4:30 Chuck Screening and Q&A -- Ballroom 20
4:45-5:45 SCI FI Eureka -- Room 6CDEF
5:30-7:00 Autographs for MythBusters -- AA4
7:15-8:15 MythBusters Q&A and Sneak Preview -- Room 6B
8:30-10:00 Marvel: Wolverine and The X-Men Animated Screening -- Room 6CDEF
Sunday, July 27th.
(no plans at this time)
At the Lightspeed Fine Art booth #3745:
Avery Brooks: Thursday, July 24th to Saturday, July 26th
Nicole de Boer: Wednesday, July 23rd to Thursday, July 24th
Jonathan Frakes: Friday, July 25th to Sunday, July 27th
Cirroc Lofton: Wednesday, July 23rd to Thursday, July 24th
Bob Picardo: Friday, July 25th to Saturday, July 26th
Levar Burton: Sunday, July 27th
Found the info here.
Wil Wheaton will be at Comic-Con at the Dumbrella booth #1335.
Found the info here.
Thursday, July 17, 2008
Wednesday, July 16, 2008
Saturday, July 26th.
-- A showing of the Iron Man cartoon, I am so there. --
10:00-11:00 Marvel: Iron Man: Armored Adventures Animated Screening— Tony Stark, heir to a billion-dollar corporation, lives a life of luxury, free to pursue his chief interests—seeking extreme thrills, solving scientific mysteries and creating mind-boggling inventions. But everything goes horribly wrong when a tragic accident robs Tony of his father and nearly costs him his own life. Now dependent on his own impressive technology for survival and dedicated to battling corruption, Tony must reconcile the pressure of teenage life with the duties of a superhero. Inside his remarkable invention, Tony Stark is geared for high-speed flight, high-tech battles and high-octane adventure! He is Iron Man. Meet Josh Fine (Marvel Studios), Christopher Yost (head writer), and others involved with this exciting new animated series and watch an episode of Iron Man: Armored Adventures before its Nicktoons 2009 premiere. Room 6CDEF
-- Liked the 1st season, looking foward to the panel. --
11:30-12:30 Terminator: The Sarah Connor Chronicles Screening and Q&A— Back for a second year at Comic-Con, the producers and stars of this hit action-adventure drama will debut the trailer for season two and answer questions from fans during this one-hour session. Executive producers Josh Friedman (War of the Worlds), John Wirth (The Adventures of Brisco County, Jr.) and James Middleton (Terminator 3: Rise of the Machines) will be joined by returning series stars Lena Headey (300), Thomas Dekker (Heroes), Summer Glau (Serenity), Brian Austin Green (Beverly Hills, 90210) and Richard T. Jones (Event Horizon), as well as new series regulars Garret Dillahunt (No Country for Old Men) and musician Shirley Manson (Garbage). Produced by C2 Pictures in association with Warner Bros. Television, Terminator: The Sarah Connor Chronicles returns for a second season September 8 and airs Mondays at 8:00 PM ET/PT on FOX. Room 6A
-- Good and funny show. Glad it is back for a 2nd season. --
3:30-4:30 Chuck Screening and Q&A— Chuck executive producer Josh Schwartz (Gossip Girl), co-creator Chris Fedak, and stars Zachary Levi (Less Than Perfect), Yvonne Strahovski (Gone), Joshua Gomez (Invasion), Sarah Lancaster (Everwood), Ryan McPartlin (Super Capers), and Adam Baldwin (Serenity) return to Comic-Con for a Q&A to discuss the People’s Choice Award–nominated action-comedy, and to screen an exclusive series highlight reel debuting new footage from the upcoming second season. Produced by College Hill Pictures, Wonderland Sound and Vision in association with Warner Bros. Television, Chuck airs Mondays at 8:00 PM on NBC. Ballroom 20
-- A great summer show I am looking foward to see. --
4:45-5:45 SCI FI Eureka— SCI FI’s hit summer series returns for its triumphant third season on Tuesday, July 29 (9:00 pm/8:00 pm Central). But first, fans can experience the quirky fun of America’s smartest little town up close and personal by joining the cast and executive producers of Eureka for an exclusive Comic-Con discussion. Panelists include cast members Colin Ferguson, Salli Richardson-Whitfield, and Joe Morton plus co-creator and executive producer Jamie Paglia, executive producer Charlie Craig, and Tony Optican, SVP for original programming, SCI FI. Room 6CDEF
-- MythBuster is another great show that I watch and rewatch the repeats. Looking forward toward the panel. --
7:15-8:15 MythBusters Q&A and Sneak Preview— Jamie Hyneman and Adam Savage of MythBusters talk about their offbeat Discovery Channel series that uses science to determine the truth behind urban legends. With backgrounds in animatronics, robotics, model building, and prototyping, Adam and Jamie will answer questions about the 300+ myths they’ve busted to date, show untelevised clips from their most explosive myths, and feature a Comic-Con exclusive sneak peek at the upcoming NASA moon landing hoax episode. Room 6B
-- A sneek peak of the animated X-Men show with the first three episodes series. --
8:30-10:00 Marvel: Wolverine and The X-Men Animated Screening— When an explosive event shatters the lives of the X-Men and takes away their mentor, the beaten heroes walk away from it all. But then they're given a rare glimpse into the future, and see a world in utter ruin, ruled by mutant-hunting Sentinels. So now the most legendary of all X-Men takes the lead—Wolverine! Reuniting these broken heroes, Wolverine embarks on the ultimate mission—to prevent the world's destruction. To rescue us from ourselves. To save the future. Meet Boyd Kirkland (lead director), Craig Kyle (supervising producer), Greg Johnson (head writer), and others involved with this new animated series and watch the first three episodes of this epic new X-Men series before its Nicktoons 2009 premiere. Room 6CDEF
Monday, July 14, 2008
Friday, July 25.
-- I am also a Stargate fan and there are 3 panels of it all in the same room. I plan to get a good seat and stick to it. --
10:45-11:45 Stargate Continuum— Following on the heels of the hit DVD release Ark of Truth, the next full-length feature will be released Tuesday, July 29, with principal cast members returning for the biggest adventure of them all! This panel features Brad Wright (series co-creator and Continuum developer, executive producer and writer), Martin Wood (director), and (subject to availability) stars Richard Dean Anderson (General Jack O'Neill), Amanda Tapping (Lt. Colonel Samantha Carter), Ben Browder (Lt. Colonel Cameron Mitchell), Michael Shanks (Dr. Daniel Jackson), and Christopher Judge (Teal'c). Ballroom 20
11:45-12:15 Stargate Worlds— After nearly 15 years on the air, the Stargate franchise is launching its first-ever multilevel online game, with all the elements—and more!—fans expect from the Stargate family. The key creative team from Cheyenne Mountain Entertainment and FireSky Studios present a compelling sneak-peek and answer questions. Panelists include Brad Wright (Stargate series' co-creator, executive producer and writer) plus Dan Elggren (FireSky Studio head), Chris Klug (creative director), Howard Lyon (art director), and Demetrius Comes (director of technology). Ballroom 20
12:15-1:15 Stargate Atlantis— With new allies and new challenges, Stargate Atlantis is making big waves in its action-packed fifth season. Be on hand for this exclusive panel discussion with the cast and creators of SCI FI's hit series. Panelists include cast members Joe Flanigan, Robert Picardo, and Jewel Staite, co-creator and executive producer Brad Wright, and , Chris Sanagustin, VP original programming SCI FI. Moderated by Martin Gero, executive producer. Ballroom 20
-- Its Joss Whedon, Family Guy and Bones, again all in the same room as with the Stargate panels. --
1:30-2:30 Joss Whedon— Joss Whedon (Buffy the Vampire Slayer) and the writers and cast of his new short film, Dr. Horrible's Sing-Along Blog, will show never-before-seen clips while Joss also discusses Buffy Season Eight, the Fray crossover, and the upcoming Serenity comic focusing on Shepherd Book. Ballroom 20
3:30-4:15 Family Guy— Stars Seth MacFarlane and Seth Green and the producers of the Fox animated hit give fans a sneak peek at a never-before-seen episode and discuss the highly anticipated spinoff The Cleveland Show. Ballroom 20
4:30-5:30 Bones— Join the entire cast (David Boreanaz, Emily Deschanel, Michaela Conlin, Tamara Taylor, John Francis Daley) and creators Hart Hanson and Barry Josephson for an hour of behind-the-scenes secrets and the chance to ask them everything you always wanted to know about the hit Fox drama. Ballroom 20
-- A great show with toys. --
6:15-7:00 [adult swim]’s Robot Chicken— Seth Green and Matthew Senreich (co-creators), Tom Root and Doug Goldstein (head writers/co-producers), Breckin Meyer (writer/actor), and Kevin Shinick (writer) speak about [adult swim]’s original series, Robot Chicken. In its third season, the network’s Emmy-winning stop-motion and animation show known for its pop culture commentary just released the episode Robot Chicken Star Wars on DVD. Room 6B
Russell T Davies, Julie Gardner, Steven Moffat, Naoko Mori
Line ticket drawing at 10:00 am on Thursday
Thursday AA2 2:00 pm–3:00 pm
Jamie Hyneman, Adam Savage
Line ticket drawing at 11:00 am on Saturday
Saturday AA4 5:30 pm–7:00 pm
Erin Gray, actor (Buck Rogers in the 25th Century, Silver Spoons)
Thursday AA15 3:00 pm–7:00 pm
Friday AA14 11:00 am–3:00 pm
Saturday AA15 11:00 am–3:00 pm
Sunday AA19 11:00 am–2:00 pm
I like the picture of the Monster in Training and it is in my color.
The below shirt is in two parts, one that is shone below and the other comes out in the dark that says "Hold Me". I like it. It something that could be used at Comic-Con. What came to my mind is the panel rooms where they would have lights on in the beginning and would turn them down when they started or to show some videos. I like the effect it could have.
Saturday, July 12, 2008
Friday, July 11, 2008
Thursday, July 24.
-- I am a Doctor Who and Torchwood fan, last year I did not get there in time. I waited in a long line and did not get in. Plan: get there early. Both events are in the same room. All I need to do is stay put and for the next panel. --
12:00-1:00 Doctor Who— Writer Russell T Davies (Doctor Who), executive producer Julie Gardner (Torchwood), and writer Steven Moffat (Doctor Who) discuss their creative process and experience working on the BBC’s Doctor Who—Britain’s most successful sci-fi franchise—with exclusive clips and a Q&A session. Hall H, Ballroom 20
1:00-2:00 Torchwood— Writer Russell T Davies (Doctor Who), executive producer Julie Gardner (Torchwood), writer Steven Moffat (Doctor Who), and actors John Barrowman, Gareth David-Lloyd, Naoko Mori and Burn Gorman discuss their creative process and experience on working on BBC America’s highest-rated show ever—Torchwood— followed by a Q&A session. Hall H, Ballroom 20
-- Its a first look at the Red Sonja movie with Rose McGowan. Worth a look. --
2:00-3:00 Red Sonja: One-on-One— Robert Rodriguez (Sin City), Rose McGowan (Grindhouse), Doug Aarniokoski (2nd unit director, Resident Evil 3) and David White (Undisputed 2) are teaming up to bring back the red-headed warrior woman known as Red Sonja. Join Robert, Rose, Doug, and David for this one-on-one interview and Q&A session! Room Hall H, 6CDEF
-- Loved the first book and looking foward to the new show. --
3:00-4:00 Wizard’s First Rule— A first look at the upcoming action-adventure series Wizard's First Rule with book author Terry Goodkind and show executive producers Robert Tapert (Xena: Warrior Princess), Kenneth Biller (Star Trek: Voyager) and Sam Raimi (Spider-Man). The one-hour weekly television show premiering late fall is inspired by Terry Goodkind's bestselling epic fantasy series: The Sword of Truth. The story follows the journey of Richard Cypher, a simple woodsman, as he discovers the magical powers he holds within. With the help of a mysterious woman and a powerful wizard, he must use his newfound abilities to stop a ruthless tyrant from unleashing an ancient evil and enslaving the world. Join Terry, Rob, Ken and Sam for a moderated interview and audience Q&A session! Hall H, Room 6B
5:00-6:00 Bandai Entertainment’s Anime Invasion— In 2008, Bandai Entertainment has put together an amazing line up of anime titles: Code Geass, Lucky Star, Gurren Lagann, The Girl Who Leapt Through Time, Sword of the Stranger, Ghost Slayers Ayashi, Gundam 00, and many more. Join Bandai Entertainment president Ken Iyadomi and director of marketing Robert Napton to hear all the latest news on the company’s releases, learn some tidbits about what’s coming, up and maybe get some free stuff! Hall H, Room 4
(For the time not in the panels, I plan to walk the floor of the convention floor. That my plan and I am sticking to it.)
Tuesday, July 08, 2008
Monday, June 30, 2008
Monday, June 23, 2008
Back in my younger days, when me and my brother were at the YMCA summer camp, I am sure there was a field trip to the Blue Bell Creameries. I recall a long bus trip, but worth the free ice cream at the end of the tour.
Its time to make a list and check it more than twice.
On the First page I see:
1. SDCC 2008 Marvel MIGHTY MUGGS- Peter Parker $20.00
On the Second page I see:
2. Iron Man MIGHTY MUGGS $20.00
On the Third page I see:
3. Marvel Miniature Alliance 6 Piece Figure Set with Metallic Paint $20.00
And on the Forth and last page I see:
4. Iron Man Helm - Mark 2 $39.99
5. Skeleton Jack Cosbaby $7.00
Disclamer: Just becase I listed the here does not mean I will get them. I have the right to pick a choose the products I like and I do not want to spend all my money on the first day geting the above item. I plan to be broke a the end of the con, not the beginning.
Friday, June 20, 2008
Saturday, June 14, 2008
MOO.com | MiniCards
Flickr Group for MiniCards
Found Weblog on Moo Cards
Part 1: http://www.aintitcool.com/node/35776
Part 2: http://www.aintitcool.com/node/35799
Part 3: http://www.aintitcool.com/node/35811
4E and New Players
Tuesday, June 10, 2008
Sunday, June 08, 2008
Saturday, June 07, 2008
From a email that was sent to me:
Well, half the folks here were at Game Day, so this may seem
redundant to them, but after playing the system through three or four
encounters today with a couple of different characters, here's my take
on some things.
The short summary is that I am very happy with the way characters
worked. Having seen things work together (or not work), I have some
thoughts on how people should try to coordinate and I have seen some
things that I need to be aware of as a GM. I saw every character
fulfill the role I envisioned for them and change the shape of the
battles they were in. And I saw that whether you used your powers or
your just a basic attack, the important thing that characters do is
*not* roll damage. It is the effects of all their other tricks that
matters, from the ability to move around or control other people's
movement to the ability to get or give bonuses or do huge amounts of
Garry, Eric C, Tim and I got there around 9:15-9:30 am and they
were packed. They clearly had more people than they expected in the
early morning. We signed up and wound up waiting for a GM to finish
up and open a new table for us. While we were waiting, we walked
around, saw a lot of things and met some folks. Along the way I
managed to get some questions about things that I was curious about
answered. Norm got there about 15 minutes after we did and we
managed to get him put at our table in a group of 5.
They had some games out to play with while you were not playing
D&D so four of us went to a table and played a little Inn Fighting.
This is a simple, little beer-and-pretzels game based on the generic
"you are all sitting in a tavern" scene where a bar brawl erupts.
We'd spent enough time wandering around and looking at things that we
really only got through about three rounds of the table before we were
called for our D&D game. Tim was rolling 1s so I am not sure if he
was having fun, but I thought that Inn Fighting was at least a run for
Munchkin in the beer-and-pretzels genre.
Around 11:30 we went down and met our GM, Chris Tulach, Head
Content Manager for RPGA. We got to ask some fundamental questions
about things including whether or not RPGA would be at Dragonflight
this year (sounds unlikely, but he said to keep an eye out for Penny
Arcade eXpo three weeks later where they would be in full force!). We
got started on the first scenario which was a 5-man adventure to
rescue some children who had been abducted. We were promptly
interrupted (and Chris offered us a break) by a call that all the main
developers were upstairs signing books. Tim and I went up to get
signatures and they were kind enough to sign everything that we had so
my entire gift set and Tim's StarWars Saga Edition all got love.
We got back to the table and got down to gaming for most of the
rest of the afternoon. The first adventure was a 5-man party with a
human cleric (Eric C), a dwarf warrior (Tim), a human warrior (Garry),
an eladarin wizard (Norm) and a half-elf rogue (me). As mentioned in
the car on the way up there, the rogue had taken Eyebite as his
half-elven special and although there were a few times I thought about
it (and it would have been useful) I wound up not using it. Our first
adventure was two or three or four encounters long (depending on how
you counted). The "first" encounter was a puzzle and while I would
have given experience I would not have counted it as an encounter
(this matters for the distribution of Action Points).
The second encounter was a combination of two kobolds and some
traps. Tim did exactly what he was supposed to do as a dwarven
fighter and jumped up on the crypt being used as cover where he
promptly discovered the first trap and got a lucky save to avoid
problems. The next action he had, the Kobold Tim was attacking tried
to knock him into the trap and Tim got lucky again and the trap was
"destroyed" by failed use. Seeing this, Norm promptly used his
(normally unused) minor action and a telekinesis power to disarm the
other likely trap. Important note: Minor action which could be
mistaken for flavor text on the wizard sheet is wisely used to
eliminate a trap that caused 20+ damage to a fighter at another table.
Tim's Kobold runs away around the back of a pillar and moves to
join the other behind the other barricade that Garry and I are
assaulting. I try to show off and burn some of my larger powers as
the rogue. First, I run past the two Kobolds to get a flanking bonus
with Garry (making use of Artful Dodger to avoid some of the
Opportunity damage). Then I try one Encounter attack intending to
push a Kobold into Garry's Cleave (this fails), then I spend my Action
Point to get a second attack and cripple the other Kobold so that
Garry is in a position to smash things.
Every time Garry gets a chance, he dives onto the blade of any
Kobold attacking him and as Tim comes running up behind the second
Kobold to get flanking Garry hits zero hit points and we get to see
the death and dying rules. It's pretty simple and, like everything
else in the system, favors the heroes. Eric C tosses Garry a heal
before he's even been down for a full turn and Garry is conscious if
not back on his feet while the rest of us finish the encounter.
The next encounter is probably supposed to be a single encounter
but we kinda diffused it. There's a locked door with the abducted
boys behind it and a second chamber further along the "hall". Tim and
Garry take point and examine the door and then I draw lock-pick duty.
While I am baffled repeatedly by the lock Garry moves on to see what
he can see. All hell breaks loose at the same time... Garry see's
the evil necromancer who grabbed the boys who activates some statues
in the room with the boys (stone golems?) and then sends his skeletal
minions to make trouble from the next room. Seeing the trouble
showing up all the way around, I finally figure out how to roll and
unlock the room and the boys (who are close on my heals in initiative)
come running out and away from the combat. Garry charges the
skeletons and Eric and Norm move to back him up while Tim and I look
at each other and the golems in confusion.
The combat shows a couple more nice tricks about the system...
The golems move but don't reach us (I think that Chris took pity on
Tim and I to be honest) so I slam the door in their faces and lock it
back. Then I run off toward the other fight and holler at Tim to
spike the door. The golems bang on the door and fail to break it
down. Now we're down to a one-front fight. On that front, Norm says
he was a bit frustrated because he never had a clear line of fire to
use his controller powers. (Fighters and leaders take note...
Getting surrounded causes issues because the controller cannot handle
the group of targets to provide you advantages.) Norm finally took
his encounter teleport to a far corner of the room and unleashed his
Thunderwave power (another we have talked about) and turned the fight
completely. He knocked the unreachable necromancer into the middle of
the party where Tim, Eric C and I were able to make short work of him
while Garry threw himself onto the skeletons' swords some more. This
was the end of the scenario save wrap-up and teaser for the other con
In later conversation with Norm, I saw another thing that has not
been mentioned... Some stuff that is hidden in the DMG which most of
you probably don't know about... The system has very clear
instructions for GMs. LET THE PLAYERS DO WHAT THEY WANT! There is a
table which shows for every level what the DC and damage equivalents
are for easy, normal and hard combat actions. Their example is "if a
player decides to grab the chandelier and swing across the room into
the troll to knock it into the brazier then LET THEM!" The difficulty
should probably be medium since this is a typical cinematic stunt.
The damage should also be low or moderate for the level since it will
burn the troll but he can get out of it. The player has not asked to
knock the Troll prone so probably make it medium." Then you look in
the table, get the DC, call for it and allow the player to do damage.
Alternatively, if the player had wanted to knock the Troll prone, you
could instead make it a DEX vs. Reflex challenge and provide low
damage but also knock the Troll prone. The ideal behind the table is
to give a GM a clear idea what the character should be capable of with
his normal powers and make this an equivalent alternative... Not more
or less attractive, but a viable story-telling alternative...
Norm left after our first adventure and the rest of us signed up
for the other campaign with one open slot. We got assigned pretty
quickly (they had more GMs show up around noon so things got lots
busier). The second adventure was a single encounter with a solo
monster. The same characters... This time, I am the human warrior,
Garry is the half-elf rogue, Tim and Eric C stay with their characters
and we had a kid named Liam and his father playing the wizard. I
dunno what the others took away from this, but I learned a lot.
First, I had high initiative so I ran into the lead and Liam followed
right behind me. Then the dragon moves and charges me. That was the
only damage the dragon did to me the whole fight. Eric C followed up
right after and healed me and then Tim and Garry stepped up to short
or medium range and unloaded.
Because we knew this was a single fight encounter with a single
monster, I approached it in a way that I would not normally approach a
fight. I opened by burning my daily and my action point. My daily
missed but provided me bonuses for the duration of the encounter
anyway and my action point allowed me to hit and do damage (and mark
the dragon) before it could go after anyone else. I kept the dragon
marked the whole fight and while it never seemed to help Tim, it made
the difference between being hit and not for Eric at least twice.
Other folks followed suit and the Action Points and Daily Powers
rained down on the dragon quickly. Lesson to GM reinforces something
I read before... Try not to open a day of adventuring with a solo
monster encounter, especially not a hard one, because as cool as it
sounds, your solo will be crippled, slowed, stunned and giving combat
advantage before the end of the first full round of combat. Lesson to
players... If the fight is dire enough to need your daily powers,
spend it early since it will save you other resources over the course
of the fight. You'll have bonuses for more rolls or have less
opposition for the remainder of the fight. You may not always see it
early, but when you do, don't hesitate.
A solo encounter is a single beast designed to be equivalent to 5
normal monsters. Since they took the lid off and showed us how to
make anything into an elite or solo in the monster manual, I can give
a brief summary about how the monsters work... Normal monsters are
what you are used to from 3.0 or 3.5... They also introduced minions,
which are equivalent to a normal monster in most ways but they have 1
hit-point, never take damage unless they are hit, but never survive
being hit. Four minions equals a single normal monster for exchanges.
Elites are the next addition and they have twice the hit points of a
normal monster plus a "package" which gives them some special
abilities (usually related to a class or theme). For example, one
package is the Lich package. A gnome illusionist can become an elite
gnome illusionist lich with some necromantic bonuses, a susceptibility
to radiant damage and twice as many hit points and one new recharging
power. A single elite exchanges for two normal monsters. Finally, if
you take an elite, add another package and double its hit points again
you are close to a solo monster. You also add some Action Points and
there you are... A single monster which swaps for 5 normals and is
intended to be a complete encounter for a first level party all by
More than anything else, the thing today brought home to me is
that position is mucho important in this system. The ability to move
people and know when and how to move is a huge advantage. The first
scenario was most changed by my rogue moving and avoiding attacks of
opportunity, Norm moving and then pushing the necromancer into a bad
spot and then my rogue moving the necromancer into a worse spot...
Would we have won without out that? Yes, but not as fast or as
handily. On the flip side, the dragon tried to run away from us a
couple of times and both times the warriors had abilities to punish or
prevent the move. As a rogue, never try to move away from a
warrior... You'll pay. Dearly...
In addition to the fun day, there was also loads of schwag. I
have a dice bag for Eric A. There were dice and miniatures and RPGA
tokens and all sorts of things to be seen and had. This has just
served to whet my appetite for more in-depth play and I hope others
had as much fun as I did.
Monday, June 02, 2008
Monday, May 26, 2008
Monday, May 19, 2008
Thursday, May 15, 2008
Captain Americas Shield in the background of Iron Man movie.
Wednesday, May 07, 2008
Some found trivia on The Theory of Everything:
In order to see what caused the flames that killed a man, the team sets up various test using ballistics dummies. During an experiment to determine the cause of the man burning to death, Adam Savage and Jamie Hyneman from the T.V. show Mythbusters appear in the background, observing the experiment and taking notes. When a ballistics dummy is successfully lit on fire, the duo give an enthusiastic thumbs-up.
Another The Discovery Channel easter egg is seen with Hodges investigating a crawl space underneath a house. While crawling on his back through a lot of dirt, Hodges resembles Mike Rowe whom is the host of Dirty Jobs. Hodges says the word "dirty" three times in succession, as an homage to Rowe and Discovery Channel television show.
Monday, May 05, 2008
The picture was taken at the 2007 ComicCon. I was walking in the main room and noticed a puppet was interviewing a group of three people in Marvel costumes. I could not hear what was being said, but some hair pulling was done.
Superheroes Invade Met's Costume Institute on NowPublic
Superheroes: Fashion and Fantasy at the The Metropolitan Museum of Art
Saturday, May 03, 2008
Monday, April 28, 2008
Click the picture above to see the bigger picture of
the web site. The direct web site to the picture is here.
Click the picture above for the full picture
that shows on the Schmap web site.
Tuesday, April 22, 2008
Friday, April 18, 2008
Thursday, April 17, 2008
Tuesday, April 15, 2008
Monday, April 14 we had our free lunch for Febuary. This time was a taco bar with all the fixins.
Tuesday, April 01, 2008
I had fun. I might do Sunday next year. It has been a few day sense the convention and my cafes are still sore from all the walking, at lease my feet are not hurting
(It will take awhile to post all the pictures,
check back to see what has been added.)